Most of the pre-70 instances can be done in less than 20 minutes with a good group. Tempest Keep seems long but so did Scholomance when we were in green gear. Why both of these in the same section Almost all of the world loot table in beta that is rare or epic comes in the form of a pattern. Blacksmith, weaponsmith, tailor, enchanting, etc. All patterns found in the world are BOE and can be sold on the AH.

Anyways, that’s my advice, oh and from my experience it seems like Wound Poison is really great to help for added DPS. At really low levels I open with a Garrote just to get some damage rolling on the target. At level 10 Rogues will be given a quest from their local Rogue trainer, eventually rewarding them with Blade of CunningBlade of Cunning to compliment their new Dual WieldDual Wield skill.

I was in the alpha and beta test of The Burning Crusade and took my rogue to 70 and leveled some of my other toons to about 65. The best Rogue talent specializations in Combat, Assassination and Subtlety are coming soon. You must add to or use those combo points within 10 sec or the combo points are lost. When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.

Has it been fixed I don¡¯t know, I honestly never thought it was broken. But I¡¯m also very good about gouging, then running, then vanishing rather than just standing there while 5 mobs beat on me and upset because vanish isn¡¯t an invulnerability button. Most green swords, fists and maces are better than Krol and Sacred Charge after about level 63. I think they start at close to 146 max damage and quickly get to 160 before level 64. The first instance you go in can drop a blue sword that is better than Brutality Blade.

You are telling the OP to follow a style intended to benefit from combat talents. You can change your argument if you want, but your initial statement was how much value are you getting out of 15-30s of slice and dice… the answer is the same in a raid or otherwise. And yes rupture can miss and consume your energy. Depending on how much the rogue’s abilities and buffs and the boss debuffs deviate from the given guidelines, the rogue’s DPS can slip quite a bit relative to what it “should” be. In case of any discrepancy in the rogue’s abilities or self-buffs, the best bet is to provide the rogue with a link to this article to educate himself on his class.

They put nasty dots on you, have a ton of armor, burrow underground and do just about everything that rogues hate. If you decide to go this route, load up on the attack power. A lot of gear that you will get from quests will give you a ton, so that will help if you didn¡¯t come in with good gear.

Despite the advantages provided by Stealth mechanic and great CC capabilities, Rogues struggle a bit during leveling. This is caused by the inability to mitigate incoming Damage efficiently, the lack of Healing abilities, and low overall mobility. A lot of time that has to be invested into leveling a Rogue is spent for eating to regain Health or simply for traveling between locations.

I level sub, but I also gold dump and fully twink my toons so I’m basically untouchable, while out questing, if I get jumped by opposing faction, I can always turn the table easily. Ambush crits can just tear 75-85% of a health bar and just a couple hemos and dead. And if played smart, you can solo pretty much all group quests. For new player just go to wowhead or where are shyanne boots made icyveins and look at their Rog leveling guide, it will explain all sorts of stuff. There aren’t many useful macros while leveling, but one important one that I recommend always having is a startattack macro to make sure you are always auto-attacking while fighting. Rogues are able to use Cloth and Leather armor and ideally will always want to wear Leather armor.

Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.

Although its power scales back somewhat against high armor bosses, it also scales with your gear level, to the point that when you reach the end of Sunwell, it may well be superior to theor. As always, consult a spreadsheet to determine the trinket’s exact value for you. Theis a potent trinket that scales well with other gear upgrades, typically retaining its status as best-in-slot for combat builds from T4 all the way through T6. However, the caveat is that haste rating does not scale with itself, while it does scale up most other stats. The result is that, as haste rating on gear becomes more prevalent, the Trophy’s proc loses value relative to equivalent amounts of other stats. By the end of Sunwell, certain combinations of gear result in the Trophy falling behind other trinkets.

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